Halo, wie man es kennt…, KoopModus…, Bewährt spaßiger Multiplayer (mit Spielersuche), Starke Gegner KI
…, dem einige Innovationen gut getan hätten, …, der das Spiel zu leicht gestaltet, Schwache KI der TeamKameraden, Kampagne startet mit zu linearem Missionsaufbau in gleicher Umgebung
…ist auch Halo drin, aber halt auch nicht mehr. Und das nicht mal wirklich ausgereift und mit einigen Macken. Wer bereits alle anderen Teile sein Eigen nennt, wird mit Halo Reach nichts Neues erwarten dürfen, denn die kleinen Modifikationen sind kaum d...
Abstract: The really interesting thing about Halo: Reach is that we know how it ends - no one's walking away from this battle. It's the Total Party Kill of the Halo universe, an epic battle that's been referenced in past games and even written about in the novel...
Abstract: I’ll admit I haven’t read Eric Nylund’s Fall of Reach novel. I know I probably should have but, ya know, I don’t have unlimited time for my geeky tendencies. That being said I’ve played every Halo game, including Reach, and read every Halo comic so I ...
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Published: 2010-09-19, Author: Simon , review by: tweaktown.com
And so it comes to this. Bungie has left the Microsoft stable and joined up with Activision to start an entirely new franchise. After the success of Halo, you can bet on Bungie coming up with a formidable title for Activision to add to its stable. Ho...
Expertly paced storytelling and carefully crafted gameplay, delivers the best Halo campaign to date, multiplayer fans get even more bang for their buck with Reach's bottomless suite of online options
It's still Halo -- so if you didn't like it before Reach probably won't change your mind
An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach's campaign Halo's best yet. Oh, and when you've finished the story mode, plan on spending a large chunk of your life in the massive online universe. Any way you cut it...
Abstract: I prepared for Halo: Reach – the final instalment in the sprawling Halo video game series to be made by Bungie, its founding studio – in what might seem a peculiar way: By rereading a decade-old book. Erik Nylund’s million-selling Halo: The Fall of Rea...
Abstract: On paper, Halo: Combat Evolved read like it was destined for obscurity: In the future, a cybernetic super soldier defends humanity from an alien horde. It’s the sort of logline that reminds you that you need to take the rubbish out tonight. The develop...
Trims the fat and delivers a Halo game that plays as homage to the series as a whole. Armour ability system is a great step forward. Expanded multiplayer options increase value. The planet Reach is a great achievement.
Fails to truly convey the drama of Reach's fall. Thin characters. Some over-developed Convenant weaponry. Some frame rate losses.
Abstract: Halo broke the mould when it was released on Xbox 360, convincing many for the first time that a first person shooter could be played effectively without a keyboard and mouse. Halo's controller-friendly interface took frustration out of the equation an...