Abstract: Shaun Mars is missing. He was last seen playing at a local park, before the rain started to pour. You might assume that he just ran away – his home life wasn’t exactly perfect – and pray that he’ll show up at the door any second now. But deep down, y...
Abstract: Brighthub looks at Quantic Dream studios' latest. A high profile PS3 exclusive, Heavy Rain strives to perfect a method of interactive entertainment, the end result is a unique but niche experience. Point and click 2.0Quantic Dream, headed up by game d...
Abstract: Heavy Rain is a very interesting game. All of the developer interviews and previews hailed it for innovation and its amazing cinematic experience. But with so much hype and expectation from both fans and critics, did the latest from Quantic Dream manag...
Abstract: David Cage is a man of deliberation. Where most developers don’t bother much with characterization or dialogue interaction, he revels in it. Rather than pointing a gun at someone to solve all problems, he prefers to create characters that use their ...
Abstract: Heavy Rain is somewhat reminiscent of old school, follow-the-blinking-icon-prompt adventures like Dragon's Lair, where snippets of what is otherwise a movie are chained by events that require a quick input from you, the viewer/player.These days, such q...
Abstract: I went into Heavy Rain fairly open-minded because I’m always looking for something new. I knew that it wasn’t exactly a game but more of a film that the player guided. Apparently, the decisions you make and things you do will affect the way the story g...
Abstract: Heavy Rain made me really lament the passing of the adventure genre. Admittedly, it's a nostalgic attachment as my earliest gaming memories are steeped in the genre and what made adventure games so memorable -- the characters, the puzzles, ...
Abstract: I received a post card about two weeks ago. On one side it had an origami figure of a Spanish Pajarita. On the other it posed the question of how far I was willing to go to save someone I love. It seems like a silly question at first. You blow it off i...