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Reviews of Oculus Touch Controller

Testseek.com have collected 42 expert reviews of the Oculus Touch Controller and the average rating is 85%. Scroll down and see all reviews for Oculus Touch Controller.
Award: Most Awarded December 2016
December 2016
 
(85%)
42 Reviews
Users
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0 Reviews
85 0 100 42

 

Reviews

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  Published: 2016-12-06, Author: 远洋 , review by: ithome.com

  • Oculus Touch已经上市。不能否认,控制器的外观十分精美,也很巧妙,比如把电池和腕带都隐藏在Touch的磁盖之下,易于拆卸,而且不会影响整体外观。人体工学设计是一大进步,主要是因为重心比Vive控制器更接近你的手心。安装过程简单而轻巧。另外,借助两个摄像头,你也可以实现跟三摄像头设置一样大小的“房间尺度”游玩区域(但在这种设置下你只能面向摄像头)。加上第三个“实验性”摄像头后,你便可以设置出360度房间尺度活动空间,或者原地站立的360度体验(这种情况让人更觉得行动受限)。在建议追踪区域下的追踪性...

 
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  Published: 2018-02-11, review by: vrworld.com

  • Abstract:  Photo by Scott WebbVirtual reality (VR) produces a computer-generated environment–complete with realistic sights, sounds and other sensations–which a person can explore by wearing a special kind of headset and, in some cases, using certain props. Basica...

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  Published: 2017-04-21, Author: Will , review by: pcmag.com

  • Comfortable, natural feel, Accurate motion tracking, Second sensor expands the area in which the Rift can function, Works with SteamVR software,
  • Second sensor further clutters desks and occupies USB ports
  • The Oculus Touch is the best virtual reality motion control system we've tested, putting the Rift functionally on par with the Vive at a much lower price...

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(90%)
 
  Published: 2017-01-20, Author: Sandy , review by: makeuseof.com

  • If you have an Oculus Rift, buy the Touch controllers now. It might take you a while to get them setup right, but once they are, it's worth it...

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(80%)
 
  Published: 2017-01-02, Author: Mark , review by: gamechronicles.com

  • Supereasy install, Very comfortable, Precise tracking, Total immersion in games
  • Button/pad position issues, Expensive for controllers
  • This will blow your mind and change the way we play games moving forward

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(100%)
 
  Published: 2016-12-26, Author: Engadget , review by: engadget.com

  • Incredibly comfortable, They work well as game controllers, Smooth and accurate motion controls, There's already a rich ecosystem of games
  • No rechargeable battery, Still doesn't enable true room-scale VR
  • The Oculus Touch controllers are exactly what Rift owners need: solid motion controls. But, surprisingly, they're also great gamepads in their own right. They're essential if you want a Rift VR headset. In this article: av, facebook, gadgetry, gadg...

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(88%)
 
  Published: 2016-12-05, Author: Sherri , review by: tomsguide.com

  • Elegant, lightweight design, Large library of compatible games, Easy to use
  • Small play area, No room scale like HTC Vive
  • Can you use your Oculus Rift without the Touch controllers? Well, of course you can, but I wouldn't recommend it. Setup hassle aside, the $199 Touch controllers bring the Rift one step closer to the Vive's game-changing room-scale technology. The peripher...

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(80%)
 
  Published: 2016-12-05, Author: Kevin , review by: tomshardware.com

  • Lightweight, Many input options, Haptic feedback, Hand gestures, Lots of compatible content
  • No rechargeable batteries, Not as comfortable as expected, Possibly overwhelming for nongamers
  • There's nothing quite like hand presence in VR, and Oculus Touch delivers. If you own an Oculus Rift, Touch is almost a necessity to complete your VR gaming setup. $199.99 - MORE: Best Virtual Reality Headsets MORE: All Virtual Reality Conten...

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  Published: 2016-12-05, Author: Adi , review by: theverge.com

  • Fantastic hardware design, Some winning exclusive games, Very precise, usually reliable tracking
  • Still part of a niche ecosystem, Limited 360-degree motion, Pricey for a controller

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(85%)
 
  Published: 2016-12-05, review by: pcworld.com_techhive.com

  • Mimic the shape of a hand almost perfectly, Quill and Medium are some of the most powerful creative software available for VR, Brings Oculus up to pseudo-parity with the HTC Vive
  • Expensive, Oculus's cameras aren't as versatile as the Vive's, Runs on AA batteries
  • Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...

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(70%)
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